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    <title>Latest News</title>
    <link>http://www.weemanstudios.com/news</link>
    <description>Wee Man Studios - Latest News</description>
    <language>en-gb</language>
    <managingEditor>info@weemanstudios.com (Wee Man Studios)</managingEditor>
    <webMaster>info@weemanstudios.com (Wee Man Studios)</webMaster>
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    <item>
      <title><![CDATA[Cartoon Network Deal]]></title>
      <description><![CDATA[<p>
	Wee Man Studios has sold the &#39;Galactic Racer&#39; UK &amp; US Trademarks to Turner Broadcasting Corporation (on behalf of the Cartoon Network) for an undisclosed sum. The deal was conducted in an amicable, patient and professional manner and facilitated by Alex Chapman of Sheridans Solicitors, London. The deal was finally concluded in November 2011, and we will be rebranding the game and launching it in 2012. More information will follow in due course</p>]]></description>
      <link>http://www.weemanstudios.com/news/34-cartoon-network-deal</link>
      <pubDate>Mon, 05 Dec 2011 00:32:59 +0000</pubDate>
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    <item>
      <title><![CDATA[Has NI got Game?]]></title>
      <description><![CDATA[<p>
	McGarry Consult and Wee Man Studios are looking feedback into the state of the NI Games Industry. We&#39;re conducting research into the state of the NI Games Industry, warts and all, to get an accurate picture of where we are at... and as importantly, how we can improve. The UK and Ireland have both undertaken detailed and high profile reports into the gaming industries and it is time NI has some information.&nbsp;</p>
<p>
	After meeting games developers in Dublin and Belfast, it is clear there is a gulf between them. We will publish the results of this research for free but require your help to make it as accurate and representative as possible. The full report will be available via Wee Man Studios and <a href="http://www.mcgarryconsult.com/">McGarry Consulting</a> with summations and periodic updates availble via SyncNI.&nbsp;</p>
<p>
	We are particularly interested in comparing NI with RoI in terms of talent, industry and government support. any thoughts greatly appreciated. We are not being funded for this work and are looking at this completely independently.&nbsp;</p>]]></description>
      <link>http://www.weemanstudios.com/news/33-has-ni-got-game</link>
      <pubDate>Wed, 30 Nov 2011 21:50:38 +0000</pubDate>
      <guid isPermaLink="true">http://www.weemanstudios.com/news/33-has-ni-got-game</guid>
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    <item>
      <title><![CDATA[Galactic Racer Marketing]]></title>
      <description><![CDATA[<p>
	How do you market a game like Galactic Racer? Without the budgets of the big studios and publishers, and 500,000 iOS apps how do you market an app? We&#39;ve spoken to a few people and done a bit of research, and we&#39;ve uncovered 10 key points:</p>
<ol>
	<li>
		Learn from others, you&#39;ve one launch and little money - make the most of both. No one&#39;s going to market the game for you...</li>
	<li>
		Spend time, engage with players/buyers - giving them something they can&#39;t get easily elsewhere. Allowing players to talk to developers, learn more about the background and with the potential to influence future updates is something the big publishers can&#39;t do</li>
	<li>
		Everyone says &quot;Social Media&quot;, but be realistic about what you can manage and how effective it is as a forum</li>
	<li>
		If paying for adverts, pay for targeted gamer audience, and animate your ad</li>
	<li>
		When contacting reviewers, if you don&#39;t know them already consider third party applications that allow you to contact multiple reviewers. If you do know reveiwers, before releasing consider offering exclusives that will encourage them to feature you (can&#39;t do it afterwards)</li>
	<li>
		Use all your contacts, if you&#39;ve used sound, animation, 3rd party software providers ask them to help show off your game (they&#39;ll be helping to show off their own work as well!), call in all the favours.</li>
	<li>
		Realise that your game/app can remain on the app-store for a long time, and it may take time for you to get a lucky break or mention, keep at it!</li>
	<li>
		Consider working with third parties (e.g. publishers, entertainment companies, other app-stores, promo sites), approach them first. Also talk to marketing/ad companies, they may be able to help and if not you might get 1 or 2 ideas off them and at least they&#39;ll know about you after</li>
	<li>
		Consider putting app on various app-stores, porting it to different platforms or licencing it to third parties, you have the content, maximise it</li>
	<li>
		Price - you have the opportunity to change the price, offer promo codes, make it free and use ads, consider freemium, you have an awful lot of power as a developer</li>
</ol>
<p>
	We&#39;ve also come across some great links:</p>
<p>
	<a href="http://spreadsong.com/the_guide_to_app_store_marketing">Three key factors when marketing an app<br />
	</a></p>
<p>
	<a href="http://selfpubd.com/category/apps/">Want to work with other Self-Publishers (Over 350)<br />
	</a></p>
<p>
	<a href="http://altdevblogaday.com/2011/08/23/indie-marketing-how-to-tell-the-world-about-your-game-part-2/">How to tell the world about your game (HogRocket)<br />
	</a></p>
<p>
	<a href="http://iphoneappmarketingebook.com/">Quick tips (ignore book, scan to bottom of page)</a></p>
<p>
	<a href="http://gamasutra.com/blogs/JeffHangartner/20110902/8350/Indie_Game_Marketing_ARTICLE_II__Traditional_Advertising.php">Brilliant 5-Step Guide to Marketing an App/Game (Must Read!)</a></p>
<p>
	&nbsp;</p>
<p>
	Our marketing plan will be finalised soon, we&#39;ll know a lot more - good and bad - after Galactic Racer has been released for 2 months. We&#39;ve made a few mistakes to date, but we promise to keep you posted. We&#39;d love your feedback and any tips, thoughts or links you may have. Give us a shout via the blog or <a href="http://www.weemanstudios.com/contact-us">contact us details</a></p>
<p>
	&nbsp;</p>]]></description>
      <link>http://www.weemanstudios.com/news/32-galactic-racer-marketing</link>
      <pubDate>Wed, 21 Sep 2011 11:34:15 +0100</pubDate>
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    <item>
      <title><![CDATA[New GR Video Out]]></title>
      <description><![CDATA[<p>
	New Galactic Racer <a href="http://www.youtube.com/watch?v=RO8s3k3b-n0">video</a> out, first new video in 15 months. This showcases the recent work and indicates imminent release. The video was shot by Will McConnell at the Oh Yeah Centre in Belfast and edited in-house at Wee Man Studios.</p>
<p>
	The video was shot to show the updates in the game and to act as a promotional piece for First Minister/Deputy First Minister visit to California this week. Check it out and let us know your feedback</p>]]></description>
      <link>http://www.weemanstudios.com/news/31-new-gr-video-out</link>
      <pubDate>Wed, 14 Sep 2011 09:52:14 +0100</pubDate>
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    <item>
      <title><![CDATA[Q-Con 24-26th June - Belfast Game Conference]]></title>
      <description><![CDATA[<p>
	<a href="http://www.q-con.org.uk/">Q-Con</a> is back, Belfast&#39;s biggest and best games conference is on 24-26th June at QUB Student&#39;s Union. It was a sell-out last year and looks even better this year, Wee Man Studios will be involved in <a href="http://www.q-con.org.uk/index.php?option=com_content&amp;view=article&amp;id=159&amp;Itemid=127">talks and panel discussions</a> on Sat 25th. We&#39;ll also have the latest version of Galactic Racer for people to play before launching next month!</p>]]></description>
      <link>http://www.weemanstudios.com/news/30-q-con-24-26th-june-belfast-game-conference</link>
      <pubDate>Sat, 18 Jun 2011 13:51:08 +0100</pubDate>
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    </item>
    <item>
      <title><![CDATA[Dublin Web Summit Here Wee Come :)]]></title>
      <description><![CDATA[<p>
	Wee Man will be attending the Dublin Web Summit Fri 10th June, we&#39;ll be keen to meet people, so say hello if you&#39;re about</p>
<p>
	We&#39;ll be showing off Galactic Racer, and keen to learn about what&#39;s happening in the amazing world of the web, particularly to hear from the highly profitable Zynga!!</p>]]></description>
      <link>http://www.weemanstudios.com/news/29-dublin-web-summit-here-wee-come</link>
      <pubDate>Tue, 07 Jun 2011 16:24:34 +0100</pubDate>
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    </item>
    <item>
      <title><![CDATA[Major UK Games Review Out]]></title>
      <description><![CDATA[<p>
	At &pound;2bn UK Games Industry is bigger than the UK Film or Music Industries. The <a href="http://www.nesta.org.uk/library/documents/NextGenv32.pdf">NextGen</a> report outlines the state of the UK Video Games and Visual Effects (VFX) industry. In just two years, the UK games industry has fallen from third to sixth in global development rankings. Not only is there an issue of skills, regulatory support but also public recognition. The general public doesn&#39;t realise the extent of the games and vfx industries. Furthermore these are industries that are creative, highly skilled, export oriented and major generators of Intellectual Property.&nbsp;</p>
<p>
	More to come...</p>]]></description>
      <link>http://www.weemanstudios.com/news/28-major-uk-games-review-out</link>
      <pubDate>Wed, 02 Feb 2011 17:00:03 +0000</pubDate>
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    </item>
    <item>
      <title><![CDATA[Facebook Games]]></title>
      <description><![CDATA[<p>
	We&#39;re now developing Facebook Games for clients.&nbsp;If you make or would like a Facebook game, get in touch...</p>
<p>
	In addition to our much adored 3D mobile games, we can now offer clients Facebook Games. From simple quizzes, to major projects involving characters building up skills and integrating with social media - we can offer your brand something new. Contact hello@weemanstudios.com to find out more...</p>
<p>
	To help meet demand, we&#39;re keen to talk to contractors with experience of facebook applications and games - if this is you, drop us a line</p>
<p>
	&nbsp;</p>]]></description>
      <link>http://www.weemanstudios.com/news/27-facebook-games</link>
      <pubDate>Wed, 02 Feb 2011 16:31:17 +0000</pubDate>
      <guid isPermaLink="true">http://www.weemanstudios.com/news/27-facebook-games</guid>
    </item>
    <item>
      <title><![CDATA[GDC 2011]]></title>
      <description><![CDATA[<p>
	The largest annual games conference in the world kicks off at the end of this month... &nbsp;<a href="http://www.gdconf.com/">Games Developers Conference</a> (GDC) is on in San Francisco 28th Feb - 4th March and covers all aspects of gaming. As usual there&#39;ll be the mixture of exhibitions, tutorials, seminars, awards and parties (the one&#39;s you know about, the one&#39;s who don&#39;t and the ad hoc)... but this year will be different - Galactic Racer will be there! There&#39;ll also be many NI companies heading over thanks to Invest NI. If you&#39;re going and not from NI, make sure to contact us @WeeManStudios or email hello@weemanstudios.com and we&#39;ll hopefully see you there</p>]]></description>
      <link>http://www.weemanstudios.com/news/26-gdc-2011</link>
      <pubDate>Wed, 02 Feb 2011 16:07:04 +0000</pubDate>
      <guid isPermaLink="true">http://www.weemanstudios.com/news/26-gdc-2011</guid>
    </item>
    <item>
      <title><![CDATA[Your Planet Needs You!]]></title>
      <description><![CDATA[<p>
	Your planet needs you! Have you got what it takes to be a video game star? Wee Man Studios is offering you the chance to compete to be a character on Galactic Racer. That&rsquo;s right you will become a character on the main menu screens which millions of GR fans the world over will be able to play... and that&rsquo;s not all you&rsquo;ll also have your own space ship to race in! &nbsp;To enter this once in a life time opportunity, follow the WMS site and then just record and upload what your character name would be, what special powers you would have and what makes you the best person to represent earth... all in all 30secs &ndash; keep following the site for details.</p>]]></description>
      <link>http://www.weemanstudios.com/news/25-your-planet-needs-you</link>
      <pubDate>Fri, 19 Nov 2010 17:12:28 +0000</pubDate>
      <guid isPermaLink="true">http://www.weemanstudios.com/news/25-your-planet-needs-you</guid>
    </item>
    <item>
      <title><![CDATA[Galactic Racer Launch Party]]></title>
      <description><![CDATA[<p>
	Wee Man Studios was joined with 80 family, friends, fans and funders at the Galactic Racer launch party. The party celebrated the completion of Galactic Racer and the forthcoming submission to Apple&rsquo;s App Store. It was a great opportunity to thank the many people who have helped Wee Man to date. The party was at Blick Studios which is where Wee Man Studios was formed and had their first office. The next big question is when can people start to buy the game...</p>]]></description>
      <link>http://www.weemanstudios.com/news/24-galactic-racer-launch-party</link>
      <pubDate>Fri, 19 Nov 2010 17:04:24 +0000</pubDate>
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    </item>
    <item>
      <title><![CDATA[Console v PC - Microsoft Decides]]></title>
      <description><![CDATA[<p>
	As gamers get more competitive, it&#39;s only natural that at some stage PC gamers will want to take on the Consoles. It&#39;s the gamer equivalent of who would win between a Lion and a Crocodile, not likely to happen but you are curious... However Rahul Sood, founder of Voodoo PC recently caused a storm when he <a href="http://www.rahulsood.com/2010/07/console-gamers-get-killed-against-pc.html">blogged</a> that Microsoft had canned a project to allow cross-platform PC/Xbox competition. Why? apparently Microsoft brought in the best Console gamers and mediocre PC gamers together and the PC gamers won so easily, that to save console gamers from future embarassment the project was killed. You never know the full story, but I am curious</p>]]></description>
      <link>http://www.weemanstudios.com/news/23-console-v-pc-microsoft-decides</link>
      <pubDate>Sun, 25 Jul 2010 16:11:46 +0100</pubDate>
      <guid isPermaLink="true">http://www.weemanstudios.com/news/23-console-v-pc-microsoft-decides</guid>
    </item>
    <item>
      <title><![CDATA[Google Invest $100m in Zynga]]></title>
      <description><![CDATA[<p>
	Google must be thinking if you can&#39;t beat&#39;em join&#39;em as they annonce $100m investment in Zynga. Zynga the creators of Farmville, Frontierville and Mafia Wars don&#39;t appear to need the money. According to some reports Zynga will have $350m revenues this year and almost $500m in VC funding. Furthermore the deal isn&#39;t through Google&#39;s leading venture vehicle Google Ventures... so why has the deal been done?</p>
<p>
	Google is hoping to launch a challenger to Facebook and realises it needs games. Zynga is not only the biggest maker of games on Facebook but is also the biggest advertiser on Facebook, and the biggest driver of virtual currency on Facebook. Google realises it needs Zynga to take on Facebook... If even Google realises it needs games, shouldn&#39;t you consider it too</p>]]></description>
      <link>http://www.weemanstudios.com/news/22-google-invest-100m-in-zynga</link>
      <pubDate>Mon, 12 Jul 2010 11:04:20 +0100</pubDate>
      <guid isPermaLink="true">http://www.weemanstudios.com/news/22-google-invest-100m-in-zynga</guid>
    </item>
    <item>
      <title><![CDATA[UK Government on Mobile Apps]]></title>
      <description><![CDATA[<p>
	The BBC discloses that the UK Government will no <a href="http://news.bbc.co.uk/1/hi/technology/10514367.stm">longer be developing iPhone apps</a>. They state that the &#39;Tax Payers Alliance&#39; state that they don&#39;t represent value for money, and query the need for a job centre plus app...</p>
<p>
	They criticise the cost of the apps (&pound;10,000) but fail to compare it to the massive cost of government websites, huge government IT costs (NHS alone, over &pound;1.6bn in 2009) the large amount of app users, the general shift to mobile/web as the preferred medium of communication for government, desire for innovation, skilled nature of app development nor how much has been spent on BBC apps.&nbsp; Typically another over-reaction, especially when the <a href="http://www.tuaw.com/2010/07/06/us-government-posts-more-mobile-apps/">US is ramping up its mobile app development</a> with over 100 apps in the pipeline</p>
<p>
	Apps are being used by Universities, and many other public funded bodies to good effect. For a relatively low cost they offer great value for money and should be put in perspective...</p>]]></description>
      <link>http://www.weemanstudios.com/news/21-uk-government-on-mobile-apps</link>
      <pubDate>Tue, 06 Jul 2010 19:22:06 +0100</pubDate>
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    <item>
      <title><![CDATA[Are Games Art?]]></title>
      <description><![CDATA[<p>
	Can video games be considered art? Without focussing specifically on graphics, are Games art? America&#39;s leading pundit <a href="http://en.wikipedia.org/wiki/Roger_Ebert">Roger Ebert </a>considered the most powerful pundit (think movie reviewer/blogger) in the US, recently stated that Games were not art. He received 4,500 replies, mostly in disagreement. Roger has now stated that</p>
<p>
	<em>&quot;It is quite possible a game could someday be great Art.&quot; </em></p>
<p>
	Whilst refining his position, he does seem open to the possibility of games being Art and that individual gamers may consider it an artistic experience. This is at least a start, when America&#39;s old guard are now realising the potential for games, and that games should be taken seriously maybe the rest of the world will too....</p>
<p>
	As for <a href="http://www.guardian.co.uk/technology/gamesblog/2010/jul/01/roger-ebert-games-art">Games being art</a>, that&#39;s up to you.</p>]]></description>
      <link>http://www.weemanstudios.com/news/20-are-games-art</link>
      <pubDate>Tue, 06 Jul 2010 17:50:31 +0100</pubDate>
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